In this document:
The structure of the bootstrap.zip
used in the platform as the source
of the skins for UX1 is presented here just for your better understanding of the concepts.
The skin customization source files are *.less
files
downloaded from https://github.com/twbs/bootstrap/tree/v3.2.0 as well as UX1 custom *.less
files in the
f_a
folder (font references and configuration) and a set of predefined skins in the skins/
folder.
bootstrap.less
is the main file containing the @import
directives to add all other *.less
files.
During compilation, the LESS compiler merges all imported files and compiles them all into
the output file that must be bootstrap.css
in our case.
The skins/
folder contains:
skin-service_pro.less
file that is the basis of all skins and it is loaded
before a customized skin.skin-blue.less
or skin-green.less
,
that help you get started with creation of your own skin package.variables.less
file is the only file in the project that you should edit. The file is initially
empty (zero size) and it is loaded through a chain of @import
directives started by bootstrap.less
.Note
When someone upgrades the platform, the upgrade procedure does not touch the variables.less
file
although it can upgrade the other parts of the skin packages. This keeps the skin customization safe
from any platform upgrades.
The following diagram presents a typical development workflow:
Although the only file you need to edit is skins/variables.less
, your local LESS compiler
needs all *.less
files and other files bound with them. Therefore, download the whole
bootstrap.zip
file from the management node.
When you decompress the file, its contents will be placed into the bootstrap/
folder.
Modify the skins/variables.less
file as needed. Since initially the file is empty, you can copy to it
one of the sample light-weight skin contents, such as skin-blue.less
or skin-green.less
, and then modify it.
Warning
Do not edit the skins/skin-service_pro.less
file as it is the basis of all other skins.
Nevertheless, you can copy some
settings from it to the skins/variables.less
file to customize those settings.
Use a LESS compiler to compile the project into the bootstrap.css
file. You will need this file to test
and debug the project as explained in the next step.
During development and debugging phase, the simplest way is
to replace the pre-installed bootstrap.css
file in the following path in your lab system:
$ scp bootstrap.css \
root@a.isv1.apsdemo.org/usr/local/pem/wildfly-10.1.0.Final/ext/webgate/static/skins/v3/ccp2/
Note
The internal WildFly version 10.1.0
is valid at the moment of writing this section and can be changed
later.
Warning
Do not use this way on a production system as it can make its UI unavailable.
Operations with brands restore the default contents of the bootstrap.css
file on the above-mentioned path.
Edit the uploaded file and verify the changes in UX1. To make the browser update the rendered view, enable the APS development mode and switch on the development tools on your browser. In this case, the browser refresh operation will render the panel without using cache.
Once the UX1 look and feel meets your expectations, the developed variables.less
file is ready to build
the skin package. Use the described package structure and copy that file
to the content/ccp2/
folder. Compress the package into a *.zip
file to use it for the skin
certification.
Follow the Validation and Publication step to certify and publish the skin.
Although it is not allowed to edit the skin-service_pro.less
file, use it to identify the elements
that you can safely redefine in your custom skin. You can modify the following groups of elements:
In the predefined skins/*.less
files, you will find examples on customization of the above-mentioned elements.
In a case you need more complex customization that includes customization of some elements originally
defined in the *.less
files other than the elements defined in skin-service_pro.less
,
address this task to professionals.
Warning
We do not recommend you to change a size of any UX1 skin elements since the aspect ratio of each element was automatically calculated and a ratio change will affect the layout and make the customized skin incompatible with the further UX1 skin updates.